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STUDENTS

TSA provides middle and high school students opportunities for engagement in STEM competitions and activities, teamwork, leadership, networking, and community service.

REASONS TO JOIN TSA

  • STEM competitions
  • Career and technical skills development
  • Leadership opportunities 
  • Local, regional, state, and national conferences 
  • Achievement Program
  • Networking with members and industry professionals 
  • Scholarships and awards
  • FUN!

COMPETITIONS

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High School
Middle School

Transportation Modeling

Participants research, design, and produce a scale model of a vehicle that complies with the annual design problem. A display for the model and a documentation portfolio – containing elements such as a description of the vehicle, photographs and commentary detailing the vehicle production, and technical illustrations – are required. Semifinalists participate in an interview.

Video Game Design

Participants design, build, and launch an E-rated online video game – with accompanying required documentation - that addresses the annual theme. Semifinalists participate in an interview to demonstrate the knowledge and expertise they gained during the development of the game.

Virtual Reality Visualization (VR)

Participants use video and 3D computer graphics tools and design processes to create a two-to-three-minute VR visualization (accompanied by supporting documentation) that addresses the annual theme. Semifinalists deliver a presentation about their visualization and participate in an interview.

Webmaster

Participants design, build, and launch a website that addresses the annual challenge. Semifinalists participate in an interview to demonstrate the knowledge and expertise gained during the development of the website.

Computer Aided Design (CAD) Foundations

Participants demonstrate their understanding of CAD fundamentals by creating a two-dimensional (2D) graphic representation of an engineering part or object and answering questions from evaluators about their entry.

Electrical Applications

Participants take a test on basic electrical and electronic theory. In response to an onsite challenge, semifinalists assemble a specified circuit from a schematic diagram, make required electrical measurements, and explain their solution in an interview.

Inventions and Innovations

To address the annual theme, participants research a need - and brainstorm a solution - for an invention or innovation of a device, system, or process. Participants document their work in an interactive display and the creation of a model/prototype. Semifinalists deliver a presentation about their work and participate in an interview.

Problem Solving

Participants use problem-solving skills to design and build a solution to an onsite challenge. Solutions are evaluated using measures appropriate to the challenge, such as elapsed time, horizontal or vertical distance, and/or strength.

Technical Design

Participants demonstrate their ability to use the technical design process to solve an engineering design problem provided onsite at the conference. Required elements of the entry are presented in a portfolio that includes technical drawings for a minimum of three viable solutions.

Video Game Design

Participants design, build, provide documentation for, and launch an E-rated, online game on a subject of their choice. Onsite at the conference, semifinalists deliver a presentation and participate in an interview to demonstrate the knowledge and expertise gained during the development of the game.

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