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STUDENTS

TSA provides middle and high school students opportunities for engagement in STEM competitions and activities, teamwork, leadership, networking, and community service.

REASONS TO JOIN TSA

  • STEM competitions
  • Career and technical skills development
  • Leadership opportunities 
  • Local, regional, state, and national conferences 
  • Achievement Program
  • Networking with members and industry professionals 
  • Scholarships and awards
  • FUN!

COMPETITIONS

I am interested in competitions for...
High School
Middle School

Animatronics

To address the annual design challenge, participants exhibit and demonstrate their knowledge of mechanical and control systems by creating an animatronic device with a specific purpose (i.e., communicate an idea, entertain, demonstrate a concept, etc.) that includes sound, lights, and an appropriate surrounding environment (a display).

Architectural Design

In response to the annual design challenge, participants develop a set of architectural plans and related materials, and construct both a physical and computer-generated model to accurately depict their design. Semifinalists deliver a presentation and participate in an interview.

Audio Podcasting

Participants use digital audio technology to create original content for a podcast piece that addresses the annual theme. The podcast must feature high level storytelling techniques, voice acting, and folly sound effects; the full entry must include documentation of the podcast development process and elements. Semifinalists participate in an interview.

Biotechnology Design

Participants select a contemporary biotechnology problem that addresses the annual theme and demonstrates understanding of the topic through documented research, the development of a solution, a display (including an optional model or prototype), and an effective multimedia presentation. Semifinalists deliver a presentation and participate in an interview.

Board Game Design

Participants develop, build, and package a board game that focuses on a subject of their choice. Creative packaging, and the instructions, pieces, and cards associated with the pilot game will be evaluated. Semifinalists set up the game, demonstrate how the game is played, explain the game’s features, and discuss the design process.

Chapter Team

Participants take a parliamentary procedure test to qualify for the semifinal round of competition. Semifinalists conduct an opening ceremony, items of business, parliamentary actions, and a closing ceremony.

Computer Aided Design (CAD) Foundations

Participants demonstrate their understanding of CAD fundamentals by creating a two-dimensional (2D) graphic representation of an engineering part or object and answering questions from evaluators about their entry.

Electrical Applications

Participants take a test on basic electrical and electronic theory. In response to an onsite challenge, semifinalists assemble a specified circuit from a schematic diagram, make required electrical measurements, and explain their solution in an interview.

Inventions and Innovations

To address the annual theme, participants research a need - and brainstorm a solution - for an invention or innovation of a device, system, or process. Participants document their work in an interactive display and the creation of a model/prototype. Semifinalists deliver a presentation about their work and participate in an interview.

Problem Solving

Participants use problem-solving skills to design and build a solution to an onsite challenge. Solutions are evaluated using measures appropriate to the challenge, such as elapsed time, horizontal or vertical distance, and/or strength.

Technical Design

Participants demonstrate their ability to use the technical design process to solve an engineering design problem provided onsite at the conference. Required elements of the entry are presented in a portfolio that includes technical drawings for a minimum of three viable solutions.

Video Game Design

Participants design, build, provide documentation for, and launch an E-rated, online game on a subject of their choice. Onsite at the conference, semifinalists deliver a presentation and participate in an interview to demonstrate the knowledge and expertise gained during the development of the game.

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