NASSP logo pngTSA High School Competitions iconBelow you will find a summary description of the 2019 and 2020 high school TSA competitions. Click on a category to filter the competitions. (More detailed specifications and rules regarding each event can be found in the "TSA High School Competitive Events Guide for the 2019 and 2020 National TSA Conference.")

You can also view and download the TSA high school competitions eligibility chart applicable to the 2020 National TSA Conference. (State delegations may choose to alter their events for local conferences. Click on your state to preview the requirements pertaining to your regional and/or state conferences.) 

For event entries submitted pre-conference:

  • A link will be provided approximately one month prior to the deadline of May 15th on the Competition Updates page.
  • This submission procedure applies ONLY to entries for the National TSA Conference, not state TSA conference entries.
  • Email verification of each team's entry will be made by June 10th to the email provided during submission.

Each participant/team shall submit only one [1] entry for the following competitive events.

TSA High School Competitions | Career Categories

Click on a category below to view a list of TSA high school competitions and their summary descriptions in that category:

3D Animation

Participants (two [2] teams per state) demonstrate their knowledge of 3D animation technology and design skills to creatively solve the challenge posted on Themes and Problems. Participants submit the entry pre-conference by May 15th.


Participants (one [1] team per chapter) demonstrate knowledge of mechanical and control systems by designing, fabricating, and controlling an animatronics device that will communicate, entertain, inform, demonstrate and/or illustrate a topic, idea, subject, or concept. Sound, lights, and a surrounding environment must accompany the device.

Architectural Design

Participants (one [1] team or individual per chapter) develop a set of architectural plans and related materials for an annual architectural design challenge and construct a physical, as well as a computer-generated model, to accurately depict their design. Participants submit the entry pre-conference by May 15th.

Biotechnology Design

Participants (One [1] team or individual per chapter) select a contemporary biotechnology problem that reflects the theme for the year, which can be found on Themes and Problems. Participants demonstrate understanding of the topic through documented research, the development of a solution, a display (including an optional model or prototype), and an effective multimedia presentation.

Board Game Design

Participants (one [1] team per chapter) develop, build, and package a board game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and intellectually challenging. Each team will have to design the packaging, instructions, pieces, and cards associated with creating and piloting a new board game. Semifinalists for the event will set up the game, demonstrate how the game is played, and explain the game’s features.

Chapter Team

Participants (one [1] team of six [6] individuals per chapter) take a written parliamentary procedures test in order to qualify for the semifinals, in which they complete an opening ceremony, items of business, parliamentary actions, and a closing ceremony within a specified time period.

Children's Stories

Participants (three [3] teams or three [3] individuals per state—or a combination of teams and individuals that equals three [3] entries per state) create an illustrated children's story of high artistic, instructional, and social value. The narrative may be written in prose or poetry and take the form of a fable, adventure story, or other structure. The physical story book should be of high quality and designed to reflect the theme for the year, which can be found on Themes and Problems. The story must have a science, technology, engineering, and mathematics (STEM) focus.


Participants (one [1] individual, or one [1] team of two [2] individuals per chapter) respond to an annual coding-related design challenge by developing a software program that will accurately address an onsite problem in a specified, limited amount of time.

Computer Integrated Manufacturing (CIM)

Participants (one [1] team per chapter) design, fabricate, and use CIM to create a promotional product.

Computer-Aided Design (CAD), Architecture

Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop representations of architectural subjects, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry.

Computer-Aided Design (CAD), Engineering

Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop three-dimensional representations of engineering subjects such as a machine part, tool, device, or manufactured product.


Participants (two [2] teams per chapter) respond to a cybersecurity challenge by identifying a breach in computer security via "Capture the Flag" games. Participants will solve onsite challenges in a specified, limited amount of time. 

Debating Technological Issues

Participants (three [3] teams of two [2] individuals per state) work together to prepare for a debate against a team from another chapter. The teams will be instructed to take either the pro or con side of a selected subtopic.

Digital Video Production

Participants (three [3] teams per state; an individual may participate solo in this event) develop a digital video (with sound) that reflects the theme for the year, which can be found on Themes and Problems.

Dragster Design

Participants (two [2] individuals per chapter) design, produce a working drawing for, and build a CO2-powered dragster.

Engineering Design

Participants (three [3] teams of three to six [3–6] members per state) develop a solution to a National Academy of Engineering Grand Challenge that is posted on the national TSA website. The solution offered will be informed and designed by precise problem definition—thorough research, creativity, experimentation (when possible)—and the development of documents and appropriate models (mathematical, graphical, and/or physical prototype/model). Semifinalist teams present and defend their proposed solution to a panel of judges.

Essays on Technology

Participants (three [3] individuals per state) write a research-based essay (using two or more sources provided onsite) that makes insightful connections about a current technological topic.

Extemporaneous Speech

Participants (three [3] individuals per state) verbally communicate their knowledge of technology or TSA subjects by giving a speech after drawing a card on which a technology or TSA topic is written.

Fashion Design and Technology

Participants (three [3] teams of two to four [2–4] individuals per state) research, design, and create a portfolio and wearable prototype that reflect the theme for the year, which can be found on Themes and Problems. Semifinalist teams participate in a presentation/interview in which they present their garment designs to judges.

Flight Endurance

Participants (two [2] individuals per chapter) analyze flight principles with a rubber band-powered model aircraft.