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STUDENTS

TSA provides middle and high school students opportunities for engagement in STEM competitions and activities, teamwork, leadership, networking, and community service.

REASONS TO JOIN TSA

  • STEM competitions
  • Career and technical skills development
  • Leadership opportunities 
  • Local, regional, state, and national conferences 
  • Achievement Program
  • Networking with members and industry professionals 
  • Scholarships and awards
  • FUN!

COMPETITIONS

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High School
Middle School

Board Game Design

Participants develop, build, and package a board game that focuses on a subject of their choice. Creative packaging, and the instructions, pieces, and cards associated with the pilot game will be evaluated. Semifinalists set up the game, demonstrate how the game is played, explain the game’s features, and discuss the design process.

Chapter Team

Participants take a parliamentary procedure test to qualify for the semifinal round of competition. Semifinalists conduct an opening ceremony, items of business, parliamentary actions, and a closing ceremony.

Children's Stories

In response to the annual theme, participants create an illustrated children’s story of artistic, instructional, and social value, and submit documentation related to the development of the physical storybook. Semifinalists read their story aloud and participate in an interview.

Computer-Aided Design (CAD), Architecture

Participants use complex computer graphic skills, tools, and processes to respond to a design challenge in which they develop representations of architectural subjects, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry. The solution to the design challenge and participant answers in an interview are evaluated.

Computer-Aided Design (CAD), Engineering

Participants use complex computer graphic skills, tools, and processes to respond to a design challenge in which they develop three-dimensional representations of engineering subjects, such as a machine part, tool, device, or manufactured product. The solution to the design challenge and participant answers in an interview are evaluated.

Cybersecurity

Applying leadership and 21st century skills, participants respond to a cybersecurity challenge by identifying a breach in computer security via “Capture the Flag” games. Areas of challenge might include exploit development, digital puzzles, cryptography, reverse engineering, binary analysis, mobile security, etc. Participants must accurately address a series of on-site problems within a specified, limited amount of time.

STEM Animation

Participants design and create a STEM animation video and documentation portfolio to address the annual theme/problem. Semifinalists present their animation and explain the elements of their portfolio/entry.

Structural Engineering

Participants apply the principles of structural engineering to design and construct a structure that complies with the annual challenge. An assessment of the required documentation and the destructive testing of the structure (to determine its design efficiency) determine both semifinalists and finalists.

System Control Technology

In response to a challenge presented onsite at the conference, participants analyze a problem (typically one in an industrial setting), build and program a computer-controlled mechanical model to solve the problem, explain the program and the features of the mechanical model solution, and provide instructions for evaluators to operate the device.

Tech Bowl

Participants demonstrate their knowledge of TSA and concepts addressed in technology content standards by completing an objective test. Semifinalists participate in a head-to-head, team competition.

Technical Design

Participants demonstrate their ability to use the technical design process to solve an engineering design problem provided onsite at the conference. Required elements of the entry are presented in a portfolio that includes technical drawings for a minimum of three viable solutions.

Video Game Design

Participants design, build, provide documentation for, and launch an E-rated, online game on a subject of their choice. Onsite at the conference, semifinalists deliver a presentation and participate in an interview to demonstrate the knowledge and expertise gained during the development of the game.

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