Board Game Design
Participants develop, build, and package a board game that focuses on a subject of their choice. Creative packaging, and the instructions, pieces, and cards associated with the pilot game will be evaluated. Semifinalists set up the game, demonstrate how the game is played, explain the game’s features, and discuss the design process.
Chapter Team
Participants take a parliamentary procedure test to qualify for the semifinal round of competition. Semifinalists conduct an opening ceremony, items of business, parliamentary actions, and a closing ceremony.
Children's Stories
In response to the annual theme, participants create an illustrated children’s story of artistic, instructional, and social value, and submit documentation related to the development of the physical storybook. Semifinalists read their story aloud and participate in an interview.
Computer-Aided Design (CAD), Architecture
Participants use complex computer graphic skills, tools, and processes to respond to a design challenge in which they develop representations of architectural subjects, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry. The solution to the design challenge and participant answers in an interview are evaluated.
Computer-Aided Design (CAD), Engineering
Participants use complex computer graphic skills, tools, and processes to respond to a design challenge in which they develop three-dimensional representations of engineering subjects, such as a machine part, tool, device, or manufactured product. The solution to the design challenge and participant answers in an interview are evaluated.
Cybersecurity
Applying leadership and 21st century skills, participants respond to a cybersecurity challenge by identifying a breach in computer security via “Capture the Flag” games. Areas of challenge might include exploit development, digital puzzles, cryptography, reverse engineering, binary analysis, mobile security, etc. Participants must accurately address a series of on-site problems within a specified, limited amount of time.