TSA offers 40 high school competitions. The eligibility chart below provides the eligibility requirements for each competition and is applicable to the national TSA conference. (State delegations may choose to alter their events for local conferences. Click on your state to preview the requirements pertaining to your regional and/or state conferences.)
HIGH SCHOOL COMPETITIVE EVENT ELIGIBILITY CHART
Each participant/team shall submit only one  entry for the following competitive events.
TSA High School Competitions | Career Categories
Click on a category below to view a list of TSA high school competitions and their summary descriptions in that category:
- All High School Competitions (40)
- Architecture and Construction Technology (4)
- Communications Technology (5)
- Computer Science and Information Technology (6)
- Leadership (5)
- Manufacturing and Transportation Technology (7)
- STEM (General) (3)
- STEM and the Arts (7)
- Technology and Research (3)
Participants take a written test, which concentrates on aspects of coding, to qualify for the semifinal round of competition. Semifinalists develop a software program – in a designated amount of time – that accurately addresses an onsite problem.
Participants use their knowledge of cutting-edge technologies, algorithm design, problem-solving principles, effective communication, and collaboration to design, implement, test, document, and present a software development project of educational or social value. Both semifinalists and finalists are determined based on the quality of the presentation and project.
System Control Technology
Participants develop a solution to a problem (typically one from an industrial setting) presented onsite at the conference. They analyze the problem, build a computer-controlled mechanical model, program the model, demonstrate the programming and mechanical features of the model-solution in an interview, and provide instructions for evaluators to operate the model.
Video Game Design
Participants design, build, and launch an E-rated online video game – with accompanying required documentation - that addresses the annual theme. Semifinalists participate in an interview to demonstrate the knowledge and expertise they gained during the development of the game.
Virtual Reality Visualization (VR)
Participants use video and 3D computer graphics tools and design processes to create a two-to-three-minute VR visualization (accompanied by supporting documentation) that addresses the annual theme. Semifinalists deliver a presentation about their visualization and participate in an interview.
Participants design, build, and launch a website that addresses the annual challenge. Semifinalists participate in an interview to demonstrate the knowledge and expertise gained during the development of the website.