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NASSP 2020-2021TSA High School Competitions iconBelow you will find a summary description of the 2021 and 2022 high school TSA competitions. Click on a category to filter the competitions. (More detailed specifications and rules regarding each event can be found in the "TSA High School Competitive Events Guide for the 2021 and 2022 National TSA Conference.")

The TSA high school competitions eligibility chart is applicable to the 2021 National TSA Conference. (State delegations may choose to alter their events for local conferences. Click on your state to preview the requirements pertaining to your regional and/or state conferences.) 

TSA HIGH SCHOOL COMPETITIONS ELIGIBILITY CHART

TSA HIGH SCHOOL VIRTUAL COMPETITIONS ELIGIBILITY CHART

For event entries submitted pre-conference:

  • This submission procedure applies ONLY to entries for the National TSA Conference, not state TSA conference entries.
  • Email verification of each team's entry will be made by June 10th to the email provided during submission.

Each participant/team shall submit only one [1] entry for the following competitive events.

TSA High School Competitions | Career Categories

Click on a category below to view a list of TSA high school competitions and their summary descriptions in that category:

Animatronics

Participants (one [1] team per chapter) demonstrate knowledge of mechanical and control systems by designing, fabricating, and controlling an animatronics device that will communicate, entertain, inform, demonstrate and/or illustrate a topic, idea, subject, or concept. Sound, lights, and a surrounding environment must accompany the device.

Architectural Design

Participants (one [1] team or individual per chapter) develop a set of architectural plans and related materials in response to an annual architectural design challenge and construct a physical, as well as a computer-generated model, to accurately depict their design. Participants must demonstrate an understanding of and aptitude for architectural design, the development of plans, modeling techniques and practice, and the awareness of the role that the built environment can play in human behavior and interactions.

Biotechnology Design

Participants (One [1] team per chapter) select a contemporary biotechnology problem that reflects the theme for the year. Participants demonstrate understanding of the topic through documented research, the development of a solution, a display (including an optional model or prototype), and an effective multimedia presentation.

Board Game Design

Participants (one [1] team per chapter) develop, build, and package a board game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and intellectually challenging. Each team will have to design the packaging, instructions, pieces, and cards associated with creating and piloting a new board game. Semifinalists for the event will set up the game, demonstrate how the game is played, and explain the game’s features.

Chapter Team

Participants (one [1] team of six [6] individuals per chapter) take a written parliamentary procedures test in order to qualify for the semifinals, in which they complete an opening ceremony, items of business, parliamentary actions, and a closing ceremony within a specified time period.

Children's Stories

Participants (three [3] teams or individuals per state) create an illustrated children's story of high artistic, instructional, and social value. The narrative may be written in prose or poetry and take the form of a fable, adventure story, or other structure. The physical story book should be of high quality and designed to reflect the theme for the year. The story must have a science, technology, engineering, and mathematics (STEM) focus.

Coding

Participants (one [1] individual, or one [1] team of two [2] individuals per chapter) respond to an annual coding-related design challenge by developing a software program that will accurately address an onsite problem in a specified, limited amount of time.

Computer Integrated Manufacturing (CIM)

Participants (one [1] team per chapter) design, fabricate, and use CIM to create a promotional product.

Computer-Aided Design (CAD), Architecture

Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop representations of architectural subjects, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry.

Computer-Aided Design (CAD), Engineering

Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop three-dimensional representations of engineering subjects such as a machine part, tool, device, or manufactured product.

Cybersecurity

Participants (two [2] teams per chapter) respond to a cybersecurity challenge by identifying a breach in computer security via "Capture the Flag" games. Participants solve onsite challenges in a specified, limited amount of time. 

Data Science and Analytics

Participants (three [3] teams of two [2] individuals per state) collect data, conduct an analysis of the data, and make a prediction about the outcome. Participants document and summarize their research within a scientific poster and present their findings. Semifinalist teams create a digital visual representation of their data using a platform of their choice, and present. 

Debating Technological Issues

Participants (three [3] teams of two [2] individuals per state) work together to prepare for a debate against a team from another chapter. The teams will be instructed to take either the pro or con side of a selected subtopic.

Digital Video Production

Participants (three [3] teams or individuals per state) develop a digital video (with sound) that reflects the theme for the year.

Dragster Design

Participants (two [2] individuals per chapter) design, produce a working drawing for, and build a CO2-powered dragster.

Engineering Design

Participants (three [3] teams at least three [3] individuals per state) develop a solution to a National Academy of Engineering Grand Challenge that is posted on the national TSA website. The solution offered will be informed and designed by precise problem definition—thorough research, creativity, experimentation (when possible)—and the development of documents and appropriate models (mathematical, graphical, and/or physical prototype/model). Semifinalist teams present and defend their proposed solution to a panel of judges.

Essays on Technology

Participants (three [3] individuals per state) write a research-based essay (using two or more sources provided onsite) that makes insightful connections about a current technological topic.

Extemporaneous Speech

Participants (three [3] individuals per state) verbally communicate their knowledge of technology or TSA subjects by giving a speech after drawing a card on which a technology or TSA topic is written.

Fashion Design and Technology

Participants (three [3] teams of two to four [2–4] individuals per state) research, design, and create a portfolio and wearable prototype that reflect the theme for the year. Semifinalist teams participate in a presentation.

Flight Endurance

Participants (two [2] individuals per chapter) analyze flight principles with a rubber band-powered model aircraft.